Classes
[+] Assassin
The Assassin is a master of stealth, disguise, and trickery. The Assassin is always ready for an unfair fight. Trained to kill for profit. Gains the ability to become invisible and deal additional damage on sneak attacks.
Specialization: Stealth
Primary Attributes: Agility & SpeedPartial Spell/Power List:
Lethal Blow (Ability) - Increased Damage while sneaking
Shadow Sight (Spell Self) - Night Eye and Detect Life
Night's Consort (Spell Self) - Increased Sneak skill and Speed attributeSkills:
Blade
Alchemy
Illusion
Light Armor
Marksman
Security
Sneak
[+] Cleric
The healers and mediators trained to handle situations of violence and diplomacy. In Cronos it was the Clerics that kept the peace between the Legion and the Arcanum. Can pray for the purification of their bodies (heal). Also considered the ultimate enemy of the undead.
Specialization: Magic
Primary Attributes: Intelligence & PersonalityPartial Spell/Power List:
Heal (Spell Self) - Restore Health and Restore Fatigue
Firestorm (Spell Target) - Weakness to Fire and Fire Damage overtime
Retribution (Spell Touch) - Weakness to Normal Weapons, Weakness to MagicSkills:
Blunt
Alchemy
Alteration
Restoration
Light Armor
Mercantile
Speechcraft
[+] Crusader
The Crusader was not taught to destroy, but rather to heal. Healing, however, is sometimes a painful process: the canker that resists salves and balms must be burned or excised. To this end he increased his already rigorous regimen of study, practicing martial skills in addition to the skills of the healer. Can bless themself, restoring their bodies to full potential. When brought down to low health begins to regenerate.
Specialization: Combat
Primary Attributes: Endurance & WillpowerPartial Spell/Power List:
Inner Strength (Spell Self) - Resist Fire, Resist Frost, Resist Shock
Blessing: Purification (Spell Self) - Restore all attributes
Restore Self (Spell Self) - Restore HealthSkills:
Armorer
Block
Blunt
Heavy Armor
Alchmey
Restoration
Speechcraft
[+] Fighter
Trained in the use of all types of armors and melee weapons, the Fighters are ready for any situation. Through intense training a Fighter has honed their body itself into a weapon of destruction. Deals more damage then all other classes. Can go into a state of focus where magic cannot hurt them.
Specialization: Combat
Primary Attributes: Strength & EndurancePartial Spell/Power List:
Battlecry (Lesser Power Self) - Fortify Strength, Fortify Speed, and Fortify Agility
Mighty Blow (Ability) - Increased damage with all weapons
Smashing Strike (Lesser Power Touch) - Disintigrate Armor and Damage FatigueSkills:
Armorer
Athletics
Blade
Block
Heavy Armor
Hand to Hand
Light Armor
[+] Heretic
Considered Heretics by the cult religion of the Order of the Triad. These Heretics train themselves to fight the corruption of the Serpent Riders. Is more resistant against Disease, Paralysis, and Magic. Passively can turn spells against their caster.
Specialization: Stealth
Primary Attributes: Agility & LuckPartial Spell/Power List:
Faithless Shot (Ability) - Increase damage with bow
Resiliant Mind (Ability) - Resist Magic and Reflect Spell
Thunder Blast (Spell Target) - Shock DamageSkills:
Athletics
Blade
Destruction
Mysticism
Acrobatics
Light Armor
Marksman
[+] Mage
The main practicers of the Arcane arts. They weave the very fabric of reality with powerful spells. Their vast intellects allows them to serve as a diplomat if the need arises. Gains more magicka then any other race. Can channel spells cast at them into their own mana supply.
Specialization: Magic
Primary Attributes: Intelligence & WillpowerPartial Spell/Power List:
Magical Attunement (Ability) - Fortify Magicka
Arc of Death (Spell Target) - Shock Damage overtime
Frost Shards (Spell Touch) - Frost DamageSkills:
Alchemy
Alteration
Destruction
Illusion
Mysticism
Mercantile
Speechcraft
[+] Necromancer
The Necromancer is a self-styled lord of the dead. Though physically weak, his potent magic and dark talents make him a formidable combatant. Can absorb the health and fatigue of an enemy with a mere touch. Also gains an undead minion.
Specialization: Magic
Primary Attributes: Intelligence & WillpowerPartial Spell/Power List:
Raise (Spell Self) - Summon Undead Minion
Draining Touch (Lesser Power Touch) - Absorb Health and Absorb Fatigue
Magic Missile (Spell Target) - Damage HealthSkills:
Blunt
Alchemy
Alteration
Conjuration
Destruction
Mysticism
Sneak
[+] Paladin
The Paladin is a devotee of Kravnos the War God. During endless hours of training, the Paladin has pushed his abilities to new levels. Invoking the power of his god, he has developed magical powers unknown to the common human. Can breathe underwater passively, has more fatigue, and regains fatigue faster. When low on health there is a chance Kravnos will choose the Paladin as a living avatar.
Specialization: Combat
Primary Attributes: Strength & SpeedPartial Spell/Power List:
Blood Devotion (Lesser Power Self) - Fortify Health, Fortify Fatigue, Shield
Kravnos' Boon (Ability) - Fortify Fatigue, Restore Fatigue, and Underwater Breathing
Shatter (Lesser Power Touch) - Disintigrate WeaponSkills:
Armorer
Athletics
Blade
Block
Blunt
Hand to Hand
Heavy Armor

